RS3 was created when a glitch caused RS2 to lose all it's memory. RS3 costed twice as much as RS2, and it led to many players quitting. Despite this, RS3 was considerably better than RS2 anyway, covering many of the issues that the original game hadn't (PKing, etc.).
Various revisions.
The Tabula Rasa concept: assume that there aren't any skills unless introduced. So the skills and abilities listed on this page are to date the only ones in the RS3 alternate reality, and the RS2 skills and abilities don't come into play. In other words, these replace RS2 skills, not add onto them.
There are three independent prayer meters, one for each of the main gods of Runescape. In the table below, those abilities that require prayer points from a particular god will have their prayer-drain-per-second listed underneath that god's name. Those that cannot be activated by a particular god will have "N/P" listed. Certain prayers will be more prayer-point-efficient being used through certain gods than through others.
For prayer skills level 79 and below, players must have a prayer level at least 20 prayer levels above the normal prayer level requirement for the ability, and the item auto-casts the prayer for the player without draining prayer points (excepting Favor abilities). Ie: blessed rune platebody of far sight can only be activated (use is still defense 40) by players with prayer 33 or above.
For prayer skills level 81 and above, the relevant blessed item gives players the ability to use the abilities as long as the player has a prayer level no more than 10 levels below that of the ability. Ie: blessed rune platebody of avatar provides the skill to players with prayer 84 or above, whereas the normal avatar ability requires prayer 94 or above.
| ___Ability___ | Level | Saradomin | Guthix | Zamorak | _______________Description_______________
|
| Divine Vitality | 1 | 0.05 /sec | 0.20 /sec | N/P | Allows hp regeneration to 110% of max hp.
|
| Burden Lifted | 3 | 0.07 /sec | N/P | 0.05 /sec | Reduces weight carried by 50% (preserves stamina by about 30%.)
|
| Efficacy | 5 | N/P | 0.15 /sec | N/P | 25% food that would be burnt through cooking becomes raw.
|
| Favor of Zamorak | 7 | 1 /sec | 1 /sec | N/P | Converts Saradomin or Guthix prayer points to Zamorak ones with 75% efficiency.
|
| Rapidity | 9 | 0.08 /sec | N/P | N/P | Increases the rate of prayer point drain and amplifies effects of simultaneous prayers by 25%.
|
| Charity | 11 | N/P | 0.18 /sec | N/P | Reduces vendor costs for both buying and selling by 25%.
|
| Far Sight | 13 | 0.17 /sec | 0.09 /sec | N/P | Expands minimap radius by 33%.
|
| Protect Stack | 15 | 0.04 /sec | N/P | 0.07 /sec | Protects a stack of items if you die.
|
| Accessibility | 17 | 0.25 /sec | 0.21 /sec | N/P | You can use chosen skill for an ability requiring 1 level higher than you have.
|
| Concentration | 19 | 0.14 /sec | 0.15 /sec | N/P | Reduces negative buffs from drinks and curses 50%.
|
| Tele Stasis | 21 | 0.16 /sec | N/P | N/P | Prevents you from being teleported by enemies.
|
| Appearance Cloak | 23 | N/P | 0.10 /sec | 0.05 /sec | You appear whatever combat level you wish within 10 levels of your level.
|
| Sanctuary | 25 | 0.08 /sec | 0.19 /sec | N/P | Apparent wilderness level to you and enemies reduced by 10.
|
| Recharge Stamina | 27 | 0.11 /sec | N/P | 0.06 /sec | Refills stamina meter by 2 / sec.
|
| Favor of Guthix | 29 | 1 /sec | N/P | 1 /sec | Converts Saradomin or Zamorak prayer points to Guthix ones with 75% efficiency.
|
| Divine Extension | 31 | N/P | N/P | 0.16 /sec | Melee: attack range increases from 1 to 2.
|
| Melodies | 33 | 0.03 /sec | 0.03 /sec | 0.03 /sec | Unlocks the Melodies music set.
|
| Shining Light | 35 | 0.09 /sec | 0.11 /sec | N/P | Shines a beacon at your location to alert allies to your situation.
|
| Savouriness | 37 | N/P | 0.27 /sec | N/P | Food eaten restores 25% more life.
|
| Exceptionality | 39 | 0.05 /sec | 0.06 /sec | 0.05 /sec | Prevents random events from happening to you.
|
| Prosperity | 41 | N/P | 0.22 /sec | N/P | Increases vendor costs for both buying and selling by 33%.
|
| Charge Battlestaff | 43 | 0.03 /sec | 0.02 /sec | 0.03 /sec | Charges one battlestaff at a time by 1 point per second.
|
| Protect Item | 45 | 0.10 /sec | N/P | N/P | Protects one nonstacking item when you die.
|
| Infinity | 49 | 0.09 /sec | 0.07 /sec | 0.11 /sec | Increases inventory by four slots; extra items drop when inactivated.
|
| Liberations | 51 | 0.26 /sec | 0.30 /sec | N/P | Allied players (but not you) are invulnerable to snare spells.
|
| Tough Skin | 53 | 0.08 /sec | N/P | 0.11 /sec | Increases defense by 25%.
|
| Favor of Saradomin | 55 | N/P | 1 /sec | 1 /sec | Converts Guthix or Zamorak prayer points to Saradomin ones with 75% efficiency.
|
| Conveyance of Favor | 57 | N/P | 0.07 /sec | N/P | Selected prayer you have activated also affects target player.
|
| Defiance | 59 | N/P | N/P | 0.10 /sec | Prevents any enemy-prayer-related negative buffs to you.
|
| Blessed Words | 61 | 0.3 /sec | N/P | N/P | Chat entered by player scintillates like in RS classic.
|
| Aural Blessings | 63 | N/P | 0.19 /sec | N/P | Selected prayer you have activated also affects nearby allied players. Benefits do not stack.
|
| Second Life | 65 | 0.15 /sec | 0.15 /sec | 0.15 /sec | Choose a place you've visited before to be ressurection point when you die; makes suicide useful.
|
| Burst of Strength | 67 | 0.11 /sec | N/P | 0.08 /sec | Increases strength by 20%.
|
| Benedictions | 69 | 0.17 /sec | 0.29 /sec | N/P | Temporarily raises all stats by 10 points, up to 2 higher than their level max.
|
| Excommunication | 71 | N/P | 0.2 /sec | 0.13 /sec | Target cannot attack you nor be attacked by you.
|
| Pomp and Circumstance | 73 | 0.40 /sec | N/P | N/P | Circle of light around your feet that holds stats at 80% their normal levels. Luxury skill.
|
| Magic Arrows | 75 | N/P | 0.09 /sec | N/P | Reduces arrow, bolt. etc. use by 12%.
|
| Hawk Eye | 77 | 0.15 /sec | N/P | 0.15 /sec | Increases ranged by 18%.
|
| Redemption | 79 | 0.39 /sec | N/P | N/P | Each enemy killed with this activated grants you 1 skill point restored, 5 life points restored, and 5 stamina points restored.
|
| Cleansing | 81 | 0.41 /sec | N/P | 0.46 /sec | Removes effects of poison and disease, and makes you immune to them.
|
| Mystic Might | 83 | 0.23 /sec | N/P | 0.19 /sec | Increases magic by 22%.
|
| Transmutate Self | 85 | N/P | 0.50 /sec | N/P | Turns into target critter. Can fight but without the weapon and armor in this form. Luxury skill.
|
| Bestowal of Faith | 87 | 1 /sec | 1 /sec | 1 /sec | Transfers prayer to target at 100% efficiency.
|
| Clarity of Thought | 89 | 0.24 /sec | N/P | 0.28 /sec | Increases attack by 28%.
|
| Eternity | 91 | 0.33 /sec | N/P | N/P | Stay alive (and fight or heal) even after life points have run out. Life points will still regenerate. Eternity must be activated at all times or else you die.
|
| Vigor | 92 | 0.35 /sec | 0.35 /sec | 0.35 /sec | Increases run rate by 25% to give an edge in a chase.
|
| Special Immunities | 93 | 0.10 /sec | N/P | N/P | Protects from special attacks/moves. Blocked moves have a 25% chance of being reflected back to caster/attacker.
|
| Avatar | 94 | 0.22 /sec | N/P | 0.22 /sec | Reduces enemy's prayer by 33% of the damage you inflict on that target.
|
| At One Ment | 95 | 0.06 /sec | 0.06 /sec | 0.06 /sec | Reduces the particular god's prayer point drainage by 33%. For one minute after inactivation, increases the particular god's prayer point drainage by 50%.
|
| Divine Hand | 96 | N/P | N/P | 0.37 /sec | Increases attack, strength, magic, and ranged by 35%. Does not stack with Mystic Might, Clarity of Thought, Hawk Eye, and Burst of Strength.
|
| Rejuvenation | 97 | 0.30 /sec | 0.38 /sec | 0.34 /sec | Removes all curses, snares, poisons, and diseases and provides immunity to them. Synergizes (works with) Aural Blessings with 75% effectiveness.
|
| Retribution | 98 | 0.39 /sec | N/P | 0.39 /sec | Enemies that hit you take 33% of the damage inflicted upon you, not calculating buffs, armor, and prayers. Does not activate enemy's Retribution prayer.
|
| The Guardian | 99 | 0.50 /sec | 0.50 /sec | 0.50 /sec | Grants immunity against melee (if using Saradomin), missile (if using Guthix), or magic (if using Zamorak). Can only use one of these three at a time.
|
The new magic system no longer requires having some of the staves in v. 1. It also establishes multiple disciplines, which, like Strength and Ranged, must be developed separately and don't benefit from each other. Players often choose one discipline to go into rather than several of them.
Spellcasters fill their inventory slots with quite a few rune pouches, each storing 25 (small), 50 (medium), or 100 (large) identical runes. While a player is in combat, 1 random pouch is activated. When in combat, each 12 seconds activates another random pouch until there are no more. When out of combat, each 12 seconds deactivates a random pouch; leaving combat also deactivates a random pouch. Only one rune from each pouch (ie. a stack) can be used per spell every 4 seconds. So, every 4 seconds, you can use up to one rune from each pouch for all the spells you wish to cast in that 4-second period. Naturally, battles that last longer empower the spellcaster to use more powerful spells / cast more spells in the same period of time. Once a stack has been used (which reduces that pouch's quantity by 1) it cannot be used again until the next 4-second cycle.
Players will want to have a few pouches with different runes so that they can use spells that require differing runes; they will want to have multiple pouches with the same runes so that they can use spells requiring more of the same rune per spell, or to multicast; they will want to have large pouch quantities so that they don't run out of runes (an activated empty pouch is worthless).
Any one rune cannot be counted twice. All elemental runes (runes except essence rune) pay toward a spell's cost in runes of that element. Essence runes are element-less and can be used for spells that consume unspecific runes (and unspecific runes only). However, it cannot be used when a particular elemental rune is needed.
A magic staff allows one elemental rune per spell to be treated as essence rune (ie. allows it to count toward a spell's essence rune requirement, but not a different element's requirements). A magic battlestaff grants the same powers as the magic staff but poses no limits on this conversion.
An air staff allows one essence rune per spell to be treated as both essence rune and air rune, ie. allows an essence rune to count one point toward a spell's air rune requirement; the same goes for the other three elements.
An elemental battlestaff combines the properties of a magic battlestaff with that of its respective elemental staff (but with limits on this second conversion).
| Spell
| Level
| Runes/Type
| Description
|
|
| Zephyr
| 1
| -- (Free) Sorcery
| Does absolutely nothing.
|
| Knockback
| 2
| -- (Free) Sorcery
| Target an opponent: Knockback 4 (Knocks enemies backward up to 4 tiles.) Cooldown 9 (This spell can't be used again for 9 seconds.)
|
| Blow
| 3
| -- (Free) Sorcery
| Target a fire: Speeds up the rate at which target fire consume material by 50% until it burns out.
|
| Whisper Wind
| 4
| Sorcery
| Target a player: Allows the next line of public chat to be directed at all present except for target player.
|
| Chromatic Voice
| 5
| Aura
| Your next line of public chat becomes any static color of your choice.
|
| Gust
| 6
| Sorcery
| Target in a ray away from self: All enemies along path of ray receive "Knockback 2 (Knocks targets backward up to 2 tiles.)".
|
| Shaft of Light
| 7
| Enchantment
| In darkened areas, illuminates tiles within 5 yards of you for 20 seconds.
|
| Crystal Compass
| 8
|  Enchantment
| Target a friend: Gives real-time compass directions toward target friend for the next 60 seconds.
|
| Water Propeller
| 9
| Sorcery
| Target a water enemy: Reduces target's current life, prayer, and stamina by 15%.
|
| Scream
| 10
|  Aura
| Your next line of public chat has 250% the reach of a normal line of chat.
|
| Back to Beginning
| 11
| Sorcery
| If not interrupted for 12 seconds, brings you back to Lumbridge without additional penalties.
|
| Asking for Grace
| 12
| Sorcery
| Fills up to 3 prayer points if your last use of prayer was via Saradomin.
|
| Fleet Feet
| 13
|  Enchantment
| Increases your run/walk speed by 15% for the next 15 seconds, but if running, consumes 25% more stamina during that time.
|
| Silence
| 14
|  Enchantment
| Target a player: Mutes target player from you and anyone who has befriended you, for the next 60 seconds.
|
| Buffet
| 15
|  Sorcery
| Target an opponent: Normal max damage 0-6 Wind (Double damage versus small targets.) Knockback 3 (Knocks targets backward up to 3 tiles.)
|
| Vulnerability
| 16
|  Enchantment
| Target an organic enemy: Target enemy's defense is reduced by 15% for 30 seconds.
|
| Inflections
| 17
|   Aura
| Your next line of public chat becomes any flashing color combinations of your choice.
|
| Reject
| 18
|  Sorcery
| Target an item or animated item: Knockback 6 (Knocks targets backward up to 2 tiles.)
|
| Tongue Tied
| 19
|  Aura
| Target an enemy spellcaster: Target's next spell has 40% chance of failure.
|
| Cloud Whip
| 20
|  Sorcery
| Target an opponent: Normal max damage 0-7 to target and anyone in tile behind that of target Ethereal (Ethereal attacks can't be blocked except by walls.)
|
| Freedom
| 21
|   Sorcery
| Dispels any one movement-hampering effect present on you, taking out the one with the highest total rune cost.
|
| Telekinetic Grab
| 22
|   Sorcery
| Target an item: If possible, instantaneously places target item into your inventory.
|
| Crystal Map
| 23
|  Sorcery
| Target a friend: Shows you a map holding target friend's position at the moment you cast Crystal Map, and does not update. After you begin moving the map is gone.
|
| Varrock Teleport
| 24
|   Sorcery
| Teleports you to Varrock.
|
Animated Bow Artifact
| 25
|   Summon
| Target a bow in your inventory: If you have at least 1 arrow, target bow leaves your inventory and joins you in combat as an ally called Animated Bow for the next 24 seconds, then dissipates. Fires at the same rate as the bow; damage equal to bow's damage bonus. Damage counts as ranged, and uses your arrows, of which 50% can be recollected.
|
| Amnesia
| 26
|   Enchantment
| Target an enemy: At random, deactivates one rune pouch belonging to target for 30 seconds.
|
| Teleport Other
| 27
|  Aura
| Target a player: Next teleport spell you cast in the next 30 seconds takes target player with you as well.
|
| Pixie Dust
| 28
|  Enchantment
| Target a tile: All units on target tile are healed 1 hp per 2 seconds for 10 seconds. Cooldown 30 (This spell can't be used again for 30 seconds.)
|
| Falador Teleport
| 29
|   Sorcery
| Teleports you to Falador.
|
| Dispel Element
| 30
|   Sorcery
| Target an elemental: Target loses 20% life or 10 life, whichever is less.
|
| Converse
| 31
|   Aura
| Target an NPC: Adds NPC to Converse's list. Target an NPC in Converse's list: Communicate once with NPC. At end of conversation, you may choose to pay . If you do not, that NPC is removed from Converse's list.
|
| Teleblock Break
| 32
|   Sorcery
| Target a player: Removes the effects of any teleblock present on target.
|
| Unburden
| 33
|  Enchantment
| Set weight equal to 0 for the next 60 seconds.
|
| Ardougne Teleport
| 34
|   Sorcery
| Teleports you to Ardougne.
|
| Emancipate Soul
| 35
|   Sorcery
| Target an undead minion (not a main enemy, but a summon): Destroys target.
|
| Deliverables
| 36
| Aura
| Target an item in your inventory, target a player: If target player has at least one empty space in inventory, gives item to player instantaneously and without charge. You may pay an additional  . If you do, after 60 seconds the item returns to you (or drops on your tile if your inventory is full).
|
| Evasion
| 37
|   Enchantment
| Choose from one of the four elements. Reduces damage received from spells of that element by 25% for the next 25 seconds.
|
| Camelot Teleport
| 38
|   Sorcery
| Teleports you to Camelot.
|
| Gale
| 39
|   Sorcery
| Target an opponent: Normal max damage 0-10 Wind (Double damage versus small targets.) Knockback 5 (Knocks targets backward up to 5 tiles.)
|
| Brilliance
| 40
|  Enchantment
| Extends your sight radius by 3 tiles for 50 seconds.
|
Aether Wall Wall
| 41
|  Summon
| Summons a 20-hp wall called Aether Wall around you that follows you around and allows you to attack through it, but takes incoming sources of damage. Aether Wall remains until it is destroyed. Wall (Blocks attacks and creatures without Ethereal or Shadow)
|
| Watchtower Teleport
| 42
|   Sorcery
| Teleports you to Watchtower.
|
| Mind Bomb
| 43
|  Enchantment
| Target an elemental discipline: Increases your level in target discipline by 2 for 60 seconds. As an additional cost, one of the rune pouches activated for this spell is at random disabled for the next 60 seconds.
|
| Melodious Voice
| 44
|   Aura
| Your next line of public chat becomes any glowing color combinations of your choice.
|
| Deflect
| 45
|  Enchantment
| Incoming non-melee attacks have a 50% chance of being deflected onto a random trajectory (and thus hit another target instead of you) for 4 seconds.
|
| Trollheim Teleport
| 42
|   Sorcery
| Teleports you to Trollheim.
|
| Dissolution
| 46
|  Sorcery
| Removes all movement-hampering effects on you.
|
| Crystal Orb
| 47
|   Enchantment
| Target a friend or player: Replaces your normal view with a view focusing on target for up to 2 minutes. This works even if on a different server.
|
| Confuse
| 48
|  Enchantment
| Target an organic enemy: Target enemy's attack and ranged is reduced by 20% for 30 seconds.
|
| Ape Atoll Teleport
| 49
|   Sorcery
| Teleports you to Ape Atoll.
|
| Wind Whip
| 50
|  Enchantment
| Target an organic enemy: Sends target enemy scurrying away in fear for up to 12 seconds. Players can end the wind whip effect by clicking somewhere the moment they notice the spell having its effect.
|
| Mana Graft
| 51
|  Enchantment
| Target an activated rune pouch, target a player: You can no longer use target activated rune pouch for your magic spells, and target player can use target activated rune pouch, for 40 seconds. You may end this effect at any time to return the rune pouch to you.
|
Flitting Fairy Fairy
| 52
|  Summon
| Summons a 5-hp, 40-second-duration organic creature called Flitting Fairy to fight as an ally. Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.) Normal max damage 0-6 As long as Flitting Fairy is alive, extends your sight radius by 2 tiles.
|
| Moon Clan Teleport
| 53
|   Sorcery
| Teleports you to Moon Clan.
|
Dust Devil Phenomenon
| 54
|   Summon
| Target a tile: Summons a static Dust Devil (ie. miniature whirlwind) in the 3x3 matrix centered on target tile. Any item, enemy, or player in or entering the Dust Devil are tossed around in the air: Items, small or flying creatures for 30 seconds, medium sized for 20 seconds, large sized for 10 seconds. During this time they are removed from the game (cannot attack nor be hit by spells).
|
| Drought
| 55
|  Enchantment
| Target an enemy spellcaster: One of target's activated water-rune pouches are removed from the game (cannot be used to cast spells) for 20 seconds.
|
| Invisible Weight
| 56
|  Enchantment
| Target an enemy: Drains target of 25% stamina total and, if target is running, of 5 stamina per second for 8 seconds, or until target runs out of stamina. For the rest of the eight seconds, prevents stamina regeneration.
|
| Ourania Teleport
| 57
|   Sorcery
| Teleports you to Ourania.
|
Piety Sap Fairy
| 58
|   Summon
| Summons a 15-hp, 15-second-duration organic creature called Piety Sap to fight as an ally. Normal max damage 0-0. Each attack drains target of 2-3 prayer points. Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
| Debilitate
| 59
|  Enchantment
| Target an NPC opponent: Target cannot pursue you farther than 12 tiles away from where target was located when Debilitate was cast.
|
| Teleblock
| 60
|   Enchantment
| Target an opponent: Prevents target from using any teleportation device for 70 seconds.
|
| Backlash
| 61
|   Sorcery
| Target an enemy spellcaster: Target chooses from one of the following: 1) (Default) Deals damage to target equal to 3 x the converted rune cost of target's last spell; or 2) Removes, at random, an activated rune pouch used in target's last spell that has the highest converted rune cost.
|
| Rescue
| 62
|  Sorcery
| Target a player: Target may choose whether or not to do the following: Removes all movement-hampering effects from target. Target loses 5 hp.
|
| Chaotic Swirl
| 63
|  Enchantment
| Fills up to 8 prayer points for 30 seconds if your last use of prayer was via Zamorak.
|
| Mass Teleport
| 64
|   Aura
| Next teleportation spell you cast in the next 30 seconds teleports anyone and everyone in any tile adjacent to you along with you to the spell's destination.
|
| Enable
| 65
|  Sorcery
| Allows you to use a rune pouch that was formerly disabled by a spell.
|
| Reservation
| 66
|  Aura
| Next prayer you activate in the next 30 seconds expends only 50% prayer points for the first 30 seconds it's activated.
|
| Waterbirth Teleport
| 67
|   Sorcery
| Teleports you to Waterbirth.
|
Ripplesounder Fairy
| 68
|   Summon
| Summons a 10-hp, 20-second-duration organic creature called Ripplesounder to fight as an ally. Normal max damage 0-3. Detector (Creatures with Detector can reveal and make vulnerable all creatures with Shadow, and reveal to be fake all creatures with Fake, within 5 tiles of it.) Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
| Crystal Doll
| 69
|  Sorcery
| Target a player: Reveals that player's statistics, including levels, hp, prayer points, stamina, and held equipment. Lasts until you close the window, but does not update.
|
| Dream's Call
| 70
|  Sorcery
| Target a summon, or creature with combat level 50% or more below yours: Removes target from game (Does not count as a kill, but it is effectively a kill. It can't be regenerated.)
|
| Khazard Teleport
| 71
|   Sorcery
| Teleports you to Khazard.
|
First Among Fey Fairy
| 72
|   Summon
| Summons a 18-hp, 35-second-duration wind creature called First Among Fey to fight as an ally. Normal max damage 0-6. All fairy creatures you control have +50% to maximum hp and duration while First Among Fey is alive. First Strike (First Among Fey attacks before other creatures do so.) Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
| Swift
| 73
|  Enchantment
| Target an allied ranged player: Target's ranged attacks always hit and attack 10% faster but do 25% less damage on average for the next 45 seconds.
|
| Prismatic Voice
| 74
|   Aura
| Your next line of public chat becomes prismatic (it changes colors across the spectrum wildly).
|
| Dispell
| 75
|   Sorcery
| Target a sorcery spell: Counter the effects of that spell before they are assessed.
|
| Catherby Teleport
| 76
|   Sorcery
| Teleports you to Catherby.
|
Air Spirit Elemental
| 77
|  Summon
| Summons a 10-hp, 25-second-duration wind creature called Air Spirit to fight as an ally. Attacks with Buffet but damage is maxed out at 2. Fury (For every point of damage that Air Spirit deals to an enemy, Air Spirit gains 1 hp and 4 seconds of duration. There is no maximum limit for either value.) Ethereal (Ethereal creatures can't be blocked except by walls.) Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
| Rustling Winds
| 78
|  Aura
| For every tree within 10 tiles of you, you gain 3 prayer points if your last prayer used was via Guthix.
|
| Ice Plateau Teleport
| 79
|   Sorcery
| Teleports you to Ice Plateau.
|
Essence Spirit Elemental
| 80
| Summon
| Summons a 20-hp, 35-second-duration null-type creature called Essence Spirit to fight as an ally. Normal max damage 0-0. Upon summoning, target an existing elemental: Target gains your choice of 1 of the following: 1) Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.), or 2) Splash (Creatures with Splash, when intercepted, do 75% damage to intercepting creature and 75% to original target), or 3) Shadow (Creatures with Shadow can only be visible or attacked if a creature with Detector is within 5 tiles of it). The effect stays with target creature until either it or Essence Spirit is destroyed.
|
| Expurge
| 81
|  Sorcery
| Target a rune pouch with no more than 10 runes in your inventory: After 150 seconds, converts those runes into essence runes. Cooldown 45 (This spell can't be used again for 45 seconds.)
|
| Team Teleport
| 82
|   Aura
| Next teleportation spell you cast in the next 30 seconds teleports anyone and everyone in your clan to the spell's destination.
|
| Typeset
| 83
|  Enchantment
| Target a spell from your spellbook: Change the type of target spell to your choice of 1) sorcery, 2) enchantment, 3) aura, or 4) summon, for 60 seconds.
|
Animated 2-H Artifact
| 84
|   Summon
| Target a 2h sword in your inventory: Target leaves your inventory and joins you in combat as an ally called Animated 2-H for the next 40 seconds, then dissipates. Attacks at the same rate as the 2h sword; damage equal to 2h's damage bonus. Damage counts as melee.
|
| Exclusion
| 85
|   Aura
| Next teleportation spell you cast in the next 30 seconds teleports others, but does not teleport you. Synergizes with other teleport auras.
|
| Faith Conversion
| 86
|  Sorcery
| Target a prayer discipline: Converts up to 25% of your prayer point max for target discipline and converts at a 67% ratio into prayer points in the discipline of your last used prayer.
|
| Shockwave
| 87
|   Sorcery
| Against all enemies within 8 tiles of you, Shockwave causes normal max damage 0-15. Wind (Double damage versus small targets.) Radial Knockback 4 (Knocks targets backward up to 4 tiles in directions away from you.) Ethereal (Ethereal attacks can't be blocked except by walls.)
|
Hallucination Changeling
| 88
|    Summon
| Target self or player: Creates a changeling called Hallucination on the same tile as target that appears, to everyone except you and/or target, to be the exact same individual, with all the stats, abilities, and apparent equipment of target. Hallucination has "Fake (Fake creatures can be identified to be fake when within 5 tiles of a creature with Detector.)". Hallucination can be unsummoned at any time. Hallucination normally does no damage, magic or otherwise. While Hallucination is in play, all rune pouches used in its casting are locked (They can't be modified, nor used for any other spell for the duration of the lock).
|
| Recall
| 89
|    Sorcery
| Target a friend: Teleports target to a tile within 2 tiles of where you are when you cast Recall.
|
| Crystal Record
| 90
|  Sorcery
| Target a friend: Allows you to see everything target did in the past 10 minutes, with options for fast forwarding, rewinding, and pausing. (The ultimate in abuse reporting.)
|
| Energize
| 90
|   Enchantment
| Keeps you running for 60 seconds even after you have run out of stamina.
|
| Acuity
| 90
|  Enchantment
| Target an allied summon: Increases target's chance to hit by 15%. Target a player: Increases target's attack, ranged, and all magic skills by 4 (not allowing new abilities, however) for 30 seconds.
|
| Preserve Faith
| 91
|  Enchantment
| Target self or a player: Target's prayers do not drain prayer points (with exceptions) for the next 15 seconds.
|
| Communicability
| 92
|   Sorcery
| Target a player, target another player: Transfers all buffs you have given to first target, to second target.
|
| Capacity
| 93
|  Enchantment
| Increases your inventory by 2 runic pouch slots for 180 seconds.
|
| Storm Winds
| 94
|    Enchantment
| Target a 20-degree, 8-9-tiles-range sector away from self: Storm Winds causes 4 waves of wind attacks going from you through the entire sector. The waves are 5 seconds apart. Each wave causes "All enemies and allies in sector take normal max damage 0-8". Wind (Double damage versus small targets.) Knockback 3 (Knocks targets backward up to 3 tiles.) per wave.
|
Replicate Changeling
| 95
|  Summon
| Target self, player, or enemy: Creates a changeling called Replicate on the same tile as target that appears, to everyone except you and/or target, to be the exact same individual, with all the stats, abilities, and apparent equipment of target. Replicate has "Fake (Fake creatures can be identified to be fake when within 5 tiles of a creature with Detector.)". Replicate can be unsummoned at any time. If Replicate's target changes form, Replicate changes to match it. While Replicate is in play, all rune pouches used in its casting are locked (They can't be modified, nor used for any other spell for the duration of the lock).
|
| Levitate
| 96
|    Enchantment
| Allows you to fly over walls in the overworld (ie. not in buildings, dungeons, caves, etc.) for 20 seconds. You temporarily get Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.) for those 20 seconds. You can end Levitate at any time.
|
Stormbrewer Elemental
| 97
|   Summon
| Summons a 16-hp, 30-second-duration wind creature called Stormbrewer to fight as an ally. Normal max damage 0-8. Tap: (Every attack cycle, you may opt to skip this creature's attack. If you do:) Stormbrewer acts as an activated water-rune pouch for that cycle (roughly 4 seconds).
|
Crest Fairy
| 98
|  Summon
| Summons a 10-hp, 20-second-duration organic creature called Crest to fight as an ally. Normal max damage 0-5. Tap: (Every attack cycle, you may opt to skip this creature's attack. If you do:) Target a summon. Crest removes up to 3 points from each source of damage that would have been directed to target summon over the next attack cycle (roughly 4 seconds). Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
Aether Erudite Fairy + Elemental
| 99
|  Summon
| Summons a 18-hp, 40-second-duration wind creature called Aether Erudite to fight as an ally. Normal max damage 0-9. Upon summoning Aether Erudite, target a summon or creature: If target has Flying, it loses Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.); if target did not have Ethereal, it gains Ethereal (Ethereal attacks can't be blocked except by walls.) Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
|
There are three independent prayer meters, one for each of the main gods of Runescape. In the table below, those abilities that require prayer points from a particular god will have their prayer-drain-per-second listed underneath that god's name. Those that cannot be activated by a particular god will have "N/P" listed. Certain prayers will be more prayer-point-efficient being used through certain gods than through others.
The transmutation section is now separated from the magic skill.
There are three independent ability sets (Elemental, Ancient, and Lunar). At any one time only one of these sets' abilities can be used; players must go to the Ancient and Lunar altars to switch to them or to switch back to the elemental set. There are also several other abilities that do not have staff/activation requirements. The table below lists what staff must be wielded to cast a spell.
Other spells require the use of a god staff. They are saradomin staff (
), guthix staff (
), and zamorak staff (
).