This article, Ancient Magicks II, is the creative property of Chelseafan528.
Ancient Magicks II is a spellbook which can be used when the Extra Desert Treasure quest is completed. The levels required for the spells in this spellbook tend to be lower, however Extra Desert Treasure requires that you have completed the Desert Treasure quest.
NOTICE: This spellbook is unfinished! I don't have time to finish it. If you would like to help, the remaining pages are free edit and you can have the ownership of your spell page once you finish them. Thank you. -- ChelseaFan528
Changing spellbooks[]
To change from normal Magic to Ancient Magicks II, the player must go to the pyramid in the desert south of Al Kharid, west of Pollnivneach and north of Menaphos. You then enter the pyramid at the rear and use a Pharaoh's Sceptre with the altar. Please note that prayer points will be drained to zero when doing this.
Spells[]
Ancient Magicks II is primarily composed of combat spells. These can be better/worse than Ancient Magicks, but all are cheaper than the Shadow Barrage spell. This results in more players using these spells. All spells have similar effects to their Ancient Magicks (I) counterparts.
List of spells[]
Icon | Spell | Runes | Notes |
---|---|---|---|
Smoke Strike | 111
|
Poisons opponent | |
Shadow Strike | 212
|
Lowers opponent's attack level. | |
Blood Strike | 21
|
Heals caster of 1/4 damage inflicted. | |
Ice Strike | 213
|
Prevents victim from moving for 5 seconds. | |
Smoke Bolt | 111
|
Hits up to 9 opponents, also poisons opponent | |
Shadow Bolt | 212
|
Hits up to 9 opponents, lowers opponent's attack level. | |
T | Tackto Teleport | 14
|
Teleports to Burthorpe. Can be used in a POH Portal. |
Blood Bolt | 21
|
Hits up to 9 opponents, heals caster of 1/4 damage inflicted. | |
Ice Bolt | 213
|
Hits up to 9 opponents, prevents victims from moving for 10 seconds. | |
B | Bassar Teleport | 131
|
Teleports to Taverley. |
Smoke Blast | 111
|
Poisons opponent | |
Shadow Blast | 212
|
Lowers opponent's attack level. | |
Blood Blast | 21
|
Heals caster of 1/4 damage inflicted. | |
Ice Blast | 33
|
Prevents victim from moving for 15 seconds. | |
P | Panshim Teleport | 131
|
Teleports to a random place in the Wilderness. |
Smoke Wave | 111
|
Hits up to 9 opponents, also poisons opponent. | |
Shadow Wave | 212
|
Hits up to 9 opponents, lowers opponent's attack level. | |
Blood Wave | 212
|
Hits up to 9 opponents, heals caster of 1/4 damage inflicted. | |
Ice Wave | 123
|
Hits up to 9 opponents, prevents victims from moving for 30 seconds. | |
B | Brankort Teleport | 131
|
Teleports to the Abyss in the Wilderness. |