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This article, Glyphscape/Earth Magic, was created by Abcxyzzzz.

Once a player reaches 99 Magic then they could chose to start learning Earth magic which consists only of earth based spells. Once a player chooses this skill they can NEVER go back to the original magic skill. Earth magic on RS3 bases on Defensive magic, it spells are basically Summoning spells, Shield spells or Tool-creation spells.

Spell Level Runes/Type Description
Create Fence 1 Blank1
Summon

Target a tile in a cardinal direction adjacent to yours:

Creates a 10-hp wooden fence to act as a physical barrier between your tile and target tile. The fence is destroyed upon being hit with any fire-type attack. Non-melee attacks can still go through the fence. The fence lasts for 2 minutes or until destroyed.

Create Hammer 3 Earth rune
Sorcery
Creates a hammer in your inventory that counts as an item. Does not expire.
Goblin Grunt
Goblin
4 Earth runeBlank1
Summon
Summons a 7-hp, 30-second-duration organic creature called Goblin Grunt to fight as an ally.
Normal max damage 0-2
Can walk over boulder obstacles.
Create Knife 5 Earth rune
Sorcery
Creates a knife in your inventory that counts as an item. Does not expire.
Create Chisel 7 Earth rune
Sorcery
Creates a chisel in your inventory that counts as an item. Does not expire.
Goblin Standardbearer
Goblin
8 Earth runeEarth runeBlank1
Summon
Summons a 8-hp, 30-second-duration organic creature called Goblin Standardbearer to fight as an ally.
Normal max damage 0-2
All other Goblins under your control have +1 to max damage.
Create Jug 9 Earth runeBlank1
Sorcery
Creates a jug in your inventory that counts as an item. Does not expire.
Animated Mace
Artifact
10 Earth runeBlank2
Summon
Target a mace in your inventory:
Target mace leaves your inventory and joins you in combat as a 25-hp ally called Animated Mace for the next 18 seconds, then dissipates.
Attacks at the same rate as the mace; damage equal to mace's damage bonus.
If the Mace loses all of its hp while animated, it does not return to your inventory afterward.
Goblin Thief
Goblin
14 Earth runeEarth runeBlank1
Summon
Summons a 5-hp, 30-second-duration organic creature called Goblin Thief to fight as an ally.
Normal max damage 0-2
Whenever Goblin Thief attacks an enemy player, has a 20% chance of stealing a rune of converted mana cost 1 and giving it to you.
Fire Resist 15 Earth runeBlank2
Enchantment
Reduces damage you take from fire attacks by 23% for 60 seconds.
Snare 16 Earth runeBlank2
Enchantment

Target an opponent:

Freeze 10 (Freezes target for up to 10 seconds. If the target is higher than 75% of your level, the freeze duration is only 50%; if the target is higher than 125% of your level, the freeze duration is only 25%. Frozen creatures cannot attack or move but can still cast magic.)

Water Resist 18 Earth runeBlank2
Enchantment
Reduces damage you take from water attacks by 25% for 60 seconds.
Goblin Captain
Goblin
19 Earth runeEarth runeBlank1
Summon
Summons a 8-hp, 35-second-duration organic creature called Goblin Captain to fight as an ally.
Normal max damage 0-2
Goblin Captain gains 2 hp and +1 to max damage for every Goblin Grunt under your control.
Bone Shield 20 Earth rune
Enchantment

Target a pile of bones in your inventory:

Creates a bone shield around you that soaks up either 0% or 75% of melee damage from the next 4 attacks you receive. Expires on its own after 12 seconds.

Earthen Shield 21 Earth runeEarth rune
Enchantment
For 50 seconds, increases your defense by 10.
Earth Resist 22 Earth runeBlank2
Enchantment
Reduces damage you take from earth attacks by 27% for 60 seconds.
Goblin Charger
Goblin
23 Earth runeEarth runeBlank1
Summon
Summons a 8-hp, 30-second-duration organic creature called Goblin Charger to fight as an ally.
Normal max damage 0-2
Haste (Creature with haste have a 20% chance to have an added attack right before an enemy blow lands.)
Wind Resist 26 Earth runeBlank2
Enchantment
Reduces damage you take from wind attacks by 30% for 60 seconds.
Goblin Armorbearer
Goblin
27 Earth runeEarth runeBlank1
Summon
Summons a 9-hp, 35-second-duration organic creature with 100 defense called Goblin Armorbearer to fight as an ally.
Normal max damage 0-2
Goblin Armorbearer can temporarily transfer its armor to another goblin creature under your control, giving it 100 defense while Goblin Armorbearer loses its defense.
Mud Shield 28 Earth runeEarth rune
Enchantment
Creates a mud shield around you that soaks up 20-40% of damage from the next 6 attacks you receive. Expires on its own after 20 seconds.
Goblin Firemage
Goblin
29 Earth runeEarth runeBlank1
Summon
Summons a 7-hp, 35-second-duration organic creature called Goblin Firemage to fight as an ally.
Normal max fire projectile damage 0-2
Sacrifice Goblin Firemage: deals 3 fire damage to target unit.
Diligent Growth
Ent
35 Nature runeBlank1
Summon
Summons a 20-hp, indefinite-duration organic creature called Diligent Growth to fight as an ally.
Normal max damage 1-2
For 60 seconds, every 10 seconds Diligent Growth gains +1 to maximum damage and +2 to hp.
Sapper Plant
Ent
38 Nature rune
Summon
Summons a 9-hp, indefinite-duration organic creature called Sapper Plant to fight as an ally.
Normal max damage 1-2
Sapper Plant can be attached to target creature under your control, imprinting all special effects of said creature onto the Sapper Plant (imprinting means that it gains non-stat attributes of the target of imprinting.)
Tektite 40 Earth runeEarth runeBlank5
Sorcery

Target a tile:

Drops a tektite (falling boulder) onto the location three seconds later (a shadow appears that warns others). The tektite squashes everything underneath that one tile. 40 damage is equally divided between all entities standing on that tile when the tektite strikes. The tile becomes a boulder tile semi-permanently.

Goblin Wingglider
Goblin
41 Earth runeEarth runeBlank1
Summon
Summons a 8-hp, 35-second-duration organic creature called Goblin Wingglider to fight as an ally.
Flying (Flying creatures can't be intercepted and can't be targeted by creatures without flying.)
Normal max projectile damage 0-2
As long as Goblin Wingglider is in play, another ally Goblin creature gains Flying.
Giant Growth 42 Nature rune
Enchantment
Target ally creature gains +50% hp and +1/+2 min/max damage for 20 seconds.
Bone Armor 44 Earth runeEarth runeBlank1
Enchantment

Target three piles of bones in your inventory:

Creates any two of the following, whichever you need, for 24 sec and is equivalent to iron-grade armor: 1) Skeletal Helm; 2) Skeletal Armor; 3) Skeletal Legs.

Grand Sapling
Ent
45 Nature runeEarth rune
Summon
Summons a 16-hp, indefinite-duration organic creature called Grand Sapling to fight as an ally.
Normal max damage 1-4
Whenever Grand Sapling attacks, it targets an ally creature, giving it +1 hp indefinitely and giving it +1/+1 min/max damage for 8 seconds.
Rock Throw 46 Earth runeEarth runeBlank1
Sorcery

Target an opponent:

Target takes 4-12 earth damage.
Stunning 1/4 (Attacks have a 25% chance of stunning target, preventing physical attacks for 2 seconds.)
Smash (If this attack kills target, it leaves no pile of skeletons.)

Flaming Vines
Ent
49 Nature runeFire rune
Summon
Summons a 14-hp, indefinite-duration organic creature called Flaming Vines to fight as an ally.
Normal max fire damage 0-5
Defender (As long as at least one ally has defender, enemies with a lower level than you cannot attack you.)
Stone Shield 52 Earth runeEarth runeEarth rune
Enchantment
Creates a stone shield around you that soaks up 60% of all physical damage from the next 3 attacks you receive. Expires on its own after 30 seconds.
Make Over 53 Nature runeEarth runeBlank2
Enchantment

Target yourself:

Allows you to change your skin color semi-permanently.
Target a player who has accept aid turned on:
Allows target player to change target player's skin color semi-permanently.

Undergrowth Minion
Ent
55 Nature runeEarth runeEarth rune
Summon
Summons a 22-hp, indefinite-duration organic creature called Undergrowth Minion to fight as an ally.
Normal max earth damage 2-4
Tunneler (Creatures with tunneler can burrow into the ground, travel underground and pop back out upon command. When they are underground they are invulnerable to many types of attacks.)
Forest Guardian
Ent
59 Nature runeEarth runeEarth runeEarth rune
Summon
Summons a 20-hp, indefinite-duration organic creature with 100 defense called Forest Guardian to fight as an ally.
Normal max damage 1-6
As long as Forest Guardian is in play, all organic allies have Absorb 1 (Creatures with absorb 1 take up to 1 less damage whenever they are hit.)
Raise Dead
Undead
60 Death runeEarth runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Dead for the next 40 seconds, then crumbles back into bones.
Normal max damage 2-5.
If the Animated Dead loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Dead expires, it crumbles back into a pile of bones.

Sunsap
Ent
63 Nature runeBlank2
Summon
Summons a 10-hp, indefinite-duration organic creature called Sunsap to fight as an ally.
Normal max damage 1-2
Every 5 seconds, each Sunsap you have allows you to sacrifice 1 of a rune of your choice to gain/heal 5 hp for 60 seconds.
Raise Dead
Undead
64 Death runeEarth runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Archer to fight for you for the next 40 seconds, then crumbles back into bones.
Normal max projectile damage 2-5. (Uses bone arrows, which are a non-item.)
If the Animated Archer loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Archer expires, it crumbles back into a pile of bones.

Treant
Ent
67 Nature runeBlank2
Summon
Summons a 28-hp, indefinite-duration organic creature with 150 defense called Treant to fight as an ally.
Normal max damage 1-7
Trample (Creatures with trample can walk over lower level enemies, doing damage to them equal to 50% of their normal damage.)
Raise Wind Mage
Undead
70 Death runeEarth runeAir rune
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Wind Mage to fight for you for the next 45 seconds, then crumbles back into bones.
Normal max air projectile damage 1-3.
Knockback 4 (Knocks enemies backward up to 4 tiles.)
Wind (Double damage versus small targets.)
If the Animated Wind Mage loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Wind Mage expires, it crumbles back into a pile of bones.

Raflessa Flower
Ent
71 Nature runeBlank3
Summon
Summons a 16-hp, indefinite-duration organic creature with 50 defense called Raflessa Flower to fight as an ally.
Normal max damage 0-1
Every 8 seconds, target opponent loses X hp, where X is the number of ents under your control.
Raise Poison Mage
Undead
74 Death runeEarth runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Poison Mage to fight for you for the next 45 seconds, then crumbles back into bones.
Normal max poison projectile damage 3-7 over 6 seconds.
Seeping (Seeping attacks are not mitigated by armor.)
If the Animated Poison Mage loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Poison Mage expires, it crumbles back into a pile of bones.

Treecrop Thrasher
Ent
75 Nature runeNature rune
Summon
Summons a 24-hp, indefinite-duration organic creature with 150 defense called Treecrop Thrasher to fight as an ally.
Normal max damage 2-8
Treecrop Thrasher gains +40 defense for every ent under your control.
Let Treecrop Thrasher skip an attack: you may sacrifice 1 of a rune of your choice to gain/heal 5 hp for 60 seconds.
Raise Ice Mage
Undead
77 Death runeEarth runeWater runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Ice Mage to fight for you for the next 45 seconds, then crumbles back into bones.
Normal max water projectile damage 1-3.
Chill (Attacks chill target, slowing movement by 35% and attack rates by 20% for 8 seconds.)
If the Animated Ice Mage loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Ice Mage expires, it crumbles back into a pile of bones.

Change of Identity 80 Nature runeEarth runeBlank3
Sorcery

Target self or a player who has accept aid enabled:

Allows target to change target's own name to another available account name. The effect is semi-permanent.

Raise Earth Mage
Undead
81 Death runeEarth runeEarth runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Earth Mage to fight for you for the next 45 seconds, then crumbles back into bones.
Normal max earth projectile damage 2-5.
Stunning 1/4 (Attacks have a 25% chance of stunning target, preventing physical attacks for 2 seconds.)
Smash (If this attack kills target, it leaves no pile of skeletons.)
If the Animated Earth Mage loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Earth Mage expires, it crumbles back into a pile of bones.

Raise Fire Mage
Undead
85 Death runeEarth runeFire runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Fire Mage to fight for you for the next 45 seconds, then crumbles back into bones.
Normal max fire projectile damage 2-6.
Burn 2 (Enemies in the path between you and target enemy take 2 fire damage.)
If the Animated Fire Mage loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Fire Mage expires, it crumbles back into a pile of bones.

Raise Mass Dead
Undead
89 Death runeEarth runeEarth runeEarth rune
Summon

Target three piles of bones in your inventory:

Target bones converts into a 45-60 hp skeletal ally with (-50) defense called Animated Abomination to fight for you for the next 50 seconds, then crumbles back into bones.
Normal max damage 3-10.
Absorb 2 (Creatures with absorb 2 take up to 2 less damage whenever they are hit.)
If the Animated Abomination loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Abomination expires, it crumbles back into a pile of bones.

Raise Proselyte
Undead
96 Death runeDeath runeEarth runeBlank1
Summon

Target a pile of bones on the ground:

Target bones converts into a 15-25 hp skeletal ally called Animated Proselyte to fight for you for the next 45 seconds, then crumbles back into bones. While the Animated Proselyte is alive, it taps into your rune pouches.
Normal max damage 1-3.
Every 8-12 seconds, Animated Proselyte tries to use your untapped rune pouches to cast one of the several "Raise..." spells on bones in the vicinity or in your inventory to fight for you.
If the Animated Proselyte loses all of its hp while animated, it does not crumble back into a pile of bones but instead crumbles into ashes. If the Animated Proselyte expires, it crumbles back into a pile of bones.

Fissure of Guthix 98 Earth runeEarth runeBlank8
Sorcery

Target a tile:

Creates a massive 3x3 chasm centered at target tile for 1 minute. Anything incapable of flight that is on a chasm tile or entering one falls into it and perishes instantly.

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