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This article, Dominion, was created by Abcxyzzzz.

Start point Quest map icon ???
Member requirement Pay-to-play
Official difficulty Grandmaster Grandmaster
Description A discovery in magic grants you the chance of a lifetime...
Length Long
Requirements
Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.
 ???
Enemies to defeat None

Walkthrough[]

Chapter 1: Charging the Magic[]

You have only one chance to activate the quest 'Dominion', and it is right before completing 'Demon Slayer' (when you kill Delrith). At that moment you must have already finished Rune Mysteries or else the quest fill never activate for you. You will see a strange warp appear, causing the surrounding objects to shift about in appearance. This is what activates 'Dominion'.

  • Go to the Gypsy to report your success. Talk to her about the strange sight you witnessed. She will have no clue what's going on. This also concludes 'Demon Slayer'.
  • Go to Aubury (the Varrock one) and ask if he knows about the strange sight. He will have no idea either.
  • Go to Sedridor and ask if he knows about the strange sight. He doesn't really know either, but suggests that you go find all of the mysterious ruins. You decide that it's best to get the elemental runes first.
  • Somehow get one each of the four talismans (air, water, earth, fire).
  • Now, do the following whilst holding all four talismans and only those four.
  • Use the air talisman to find and reach the air temple, without bringing any rune essence. Touch the air temple's central stone once. Your air talisman will become a charged air talisman.
  • Use the water talisman to find and reach the water temple, without bringing any rune essence. Touch the water temple's central stone once. Your water talisman will become a charged water talisman.
  • Use the earth talisman to find and reach the earth temple, without bringing any rune essence. Touch the earth temple's central stone once. Your earth talisman will become a charged earth talisman.
  • Use the fire talisman to find and reach the fire temple, without bringing any rune essence. Touch the fire temple's central stone once. Your fire talisman will become a charged fire talisman.

Upon your creation of all four charged talismans, you will have unlocked Chapter 2.

Chapter 2: ???[]

Upon unlocking Chapter 2, you will be able to open up a new set of magic spells, not unlike the Regular, Lunar, and Ancient varieties, but perhaps even more rewarding. This new set is called Advanced. The advanced magic set of spells replaces your current set when you touch all four charged talismans, one of each kind, in quick succession (you can always replace any of the four charged talismans using other talismans that were charged in the same way). You can return to the Regular set by touching all four elemental normal talismans in quick succession.

However, you can't use any Advanced Magic until your Magic has reached level 60.

Rewards[]

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