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This article, Camel Quest, was created by Quilafa.

Quest detailsEdit

Start point Quest map icon Talk to Urluk in Menaphos.
Member requirement P2P icon
Official difficulty Master Master
Description The order of the Ugthanatos, the sacred camel warriors who live east of Sophanem are becoming increasingly aggressive, they abandoned their sacred duty to protect the camels within the desert and began using their magic for darker purposes. You must co-operate with Urluk, an exiled member of the order and find out what is causing their corruption and end it.
Length Long
Requirements
Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.

Either 51.000 Coins or:

Enemies to defeat
  • At least 1 Camel Warrior (level 132)

Talk with Simon Templeton near the Agility Pyramid to begin the quest.

  • Player: Hello.
  • Simon Templeton: G'day, mate, can you help me with something?
  • Player: Well, that depends on what you need help with.
  • Simon Templeton: Do you know the Camel Warriors?
  • If you have killed less then 1 Camel Warriors.
  • Player: No, not really...
  • If you have killed 1 Camel Warrior or more.
  • Player: Well I once fought and even defeated a Camel Warrior.
  • Simon Templeton: Well, since about a month ago, the Camel Warriors begin to attack people out of nowhere. And that is making my business harder. I am wondering maybe you can do something about that?
  • Quest details screen appears
  • Accept Quest
  • Player: Alright, I can do my best to help, but what do you expect me to do, then?
  • Simon Templeton: Well, I wouldn't recommend you to go to their island, since they will attack and likely kill you.
  • Player: I do have a method to speak with Camels, should I use it to speak with them?
  • Simon Templeton: I don't think that's a good idea mate, like I said they attack out of nowhere without a reason, so that wouldn't be safe.
  • Player: Hmmmm... I believe I've seen a Camel Warrior inside Menaphos? I believe his name was Urluk.
  • Simon Templeton: Menaphos? You can get into Menaphos?
  • Player: Yes, but I think it still will take a while before the city fully opens itself, if ever.
  • Simon Templeton: If you find any treasure there, don't forget me mate!
  • Player: Sure, but I be on my way to Urluk then.
  • Simon Templeton: Good luck, mate!

Go to Urluk who can be found in the Merchant District in Menaphos.

Choose the option: May I ask you something personal? (Camel Quest)

  • Urluk: Well, currently I think it feels kind of strange to talk with you about that.
  • Player: What do you mean?
  • Urluk: Well... I've been here for fifty human years and I haven't ever had a shower.
  • Player: Yes you told me before. And I do smell it too...
  • Urluk: Animals don't take showers naturally... I believe. But can you make me some nice Perfume?
  • Player: Perfume? Maybe I can buy that somewhere in the city?
  • Urluk: That might work too.
  • Player: Well smelling you you will need lots of it I see what I can do for you.

Go to the Lisah who is located before the house north of Urluk and next to entrance to the golden city. You can also go to the Menaphite perfume seller to get a funny dialogue in which he eventually faints.

  • Player: Hello, Can you make me some special type of Perfume?
  • Lisah: Well of course, what are you looking for?
  • Player: Well it's not for me but...
  • Lisah: Really you do not smell that great to be fair. But alright for who is it?
  • Player: Hey! If you were a adventurer you wouldn't smell great either! But it's for Urluk.
  • Lisah: *Gasp* That disgusting Camel-thing? Oh my... Um... I do not have enough for such thing. Can you perhaps give me some items?
  • Player: Well sure... What do you need?
  • Lisah: For Urluk... Hmmm... Let me think... ten bagged roses, five honeycombs, five lavender, a lime, some spice, some gnome spice, a phoenix feather, a garlic, a bucket of Compost, a bucket of super compost and lastly, because it's a camel after all Ugthanki dung. That along with my own personal perfume will just be enough. Also for this task you will have to pay me 1.000 golden coins. However, if you are unable to bring me these ingredients yourself, the thug Septhys, might know some of the cities black market traders. However, cutting a deal with him will not be cheap.

Collect all the ingredients or talk with Septhys. Septhys will ask you 50.000 coins in return for his services and you will need to wait one hour for him to arrange the Ingredients. Return to Lisah with the Ingredients.

  • Lisah: Yes that might work. It will take a while to make this many Super-Super Perfume, in the meantime can you collect 28 Vial pack for me?
  • Player: Well sure... But that many? Thats like 1400 vials!
  • Lisah: Thats a very quick calculation, I am impressed. But yes, I may have ran out of vials and it doesn't hurt to have a few extra.

If you haven't got the Vial packs already, Obli's General Store is close to a lodestone and has a stock of 20 packs. The Lighthouse Store and the Moon Clan General Store also do have 20 packs but require quests to complete them, for more locations see here. Once you manage to collect the packs return to Lisah.

  • Lisah: Ah thank you! I am nearly finished with the Super-Super Perfume, yet to put it into vials... I think buckets might work better.
  • Player: Well sure... How many?
  • Lisah: 28 Buckets. That's the last thing I ask to you, I promise.
  • Player: Ok then.

Collect the Buckets and return to Lisah.

  • Lisah: Ah thank you! I am finished with the Super-Super Perfume, let me fill the buckets with it.
  • Lisah gives you 28 Buckets of Super-Super Perfume.

Go to Urluk and use the Buckets on Urluk (you only have to click once though).

  • Urluk Well, thank you! What was the question you wanted to ask me?
  • Player: You are a Camel Warrior right?
  • Urluk: Camel Warrior? I haven't fought anything in over fifty human years. I once was a Ugthanatos, a holy priest of the holy camel god and his prophet Akthanakos.
  • Player: Why were you a Ugthan... What was it again?
  • Urluk: Ugthanatos, but the reason I am no longer one of them is because I was exiled.
  • Player: Ugthanos? Ehm, but why where you exiled then?
  • Urluk: Well, to know that, you will need to know the story of our culture. We Ugthanatos are holy priests and always took care over the Camels and the Ugthanki.
  • Player: Hang on? Ugthankme? What are those?
  • Urluk: The Ugthanki are "wild" camels. Camels without master. They also serve the Camel God, but they are nowhere as powerful as us Ugthanatos. They used to live close to our holy Island, but that was before it became an Island. After the "Black Day of Ugthanatos" they all fled north and became wild and... well, let's just say a lot less intelligent than they used to. Such a pity...
  • Player: Black Day of the Thanos... um, no, Ugthanos?
  • Urluk: I will get there, and I can't believe that you still have no idea that it is Ugthanatos.
  • Urluk: But alright where was I. We didn't protect the camels with a master of course, since they weren't in need of that. But protecting the Ugthanki was only one of our tasks. We also had to guard our holy pyramid. One day a man, a dying man came to our tribe. I was the only Ugthanatos with an amulet of humanspeak, so I spoke with him. We took care of the human who was named Jabari. After a while we took him in we even learned him of our ways and we even taught him some of our magical powers.

If you completed Our Man in the North.

  • Player: That explains how he knew those illusion tricks when I fought him.
  • Urluk: You fought him? Great job, you avenged our people!
  • Player: I wasn't able to kill him however...
  • Urluk: Cowards always flee, but let me continue to tell my story.
  • Urluk: One night, fifty human years ago Jabari murdered one of our own and he took his staff. Then he used our staff to create a earthquake, or actually sandquake. Our holy pyramid was buried in the sand, our land flooded with water and became an island among other things... Let's just say I was exiled that day.
  • Player: That's a sad story.
  • Urluk: Well it was over fifty human years ago. I eventually found my way into Menaphos and I haven't moved ever since. Ugthanatos don't need food or anything and that's how I survived that long.
  • Player: But this is your story, why do the Ugatanos attack people?
  • Urluk: Ugthanatos... But well I think it happened because their pyramid is buried and the fact that their home turned into a island doesn't help too.
  • Player: So what do you want me to do?
  • Urluk: I agree that this must be solved. Do you still have my cape?
  • Player: The Palapa Cape? Yes I do have it.
  • If you do not have it equiped
  • Urluk: Please put it on and talk with me again.
  • Urluk: I also heard of a fake camel mask that humans used to wear, if you somehow manage to obtain that, that can help.
  • Player: I might be able to get that somewhere yes.
  • Urluk: You must of course be able to talk with my kin, maybe there is some alternate amulet of humanspeak?
  • Player: I actually do have something for that.
  • Urluk: And you need to have a Ugthanatos staff. Of course it is hard to get one, so a normal staff along with 100 fire runess along with my illusion spells might to the trick.
  • Player: I might be able to get that for you too.
  • Urluk: Lastly to finish the spell I will need 100 mind runes, 100 body runes and 5 ugthanki dung... and a lit torch.
  • Player: Ok, I come back when I have all these.
  • Urluk: Good luck!

Return to Urluk once you have obtained the items. Make sure you equip the equipable items (except the staff if that isn't a camel staff) and nothing else

  • Player: I've completed your shopping list. But what do I need this all for?
  • Urluk: You will go... Wait for it... What was I about to say?
  • Player: ...
  • Urluk: I am sorry but I am very old even for Ugthanatos years so it's hard to remember things sometimes. Oh, I remember!
  • Urluk: You will go undercover as an Ugthanatos!
  • Player: Why can't you go?
  • Urluk: I was exiled, remember? Also, I am no longer even close to even smelling like a Ugthanatos, with all this perfume.
  • Player: Okay, can we please continue?
  • Urluk: First let me enchant the camel mask so it looks more realistic. I shall enchant the staff, too. (Appears only if it's not a Camel Staff)
  • Urluk holds the torch uncomfortably close to you.
  • Player: Hey! What's that for?
  • Urluk: Ugthanatos have the very bad habit of smoking and you will need to smell like them.
  • Urluk throws the buckets with Ugthanki dung over you.
  • Player: Ewww! Is that also for the smell?
  • Urluk: Why else would I throw dung in your face? I am not a monkey. And now the last and most important step.
  • Player: More dung?
  • Urluk: No, we have had that. The spell itself!
  • Urluk weaves his arms and the arms begin to glow.
  • Player: I do not feel any Camel-y...
  • Urluk: That's because I've enchanted this token. Equip it once you are near the Ugthanki island. I wish you good luck. Also, you shouldn't teleport away now, because the smell might get disrupted when you teleport away. The locals from Menaphos might not like your smell and might even arrest you.
  • Player: Couldn't you tell me sooner?!
  • Urluk: Sorry! Go I see guards coming!

Run out of the city, make sure you avoid Guards with at least 5 spaces. Once you walk next to Lisah, she will say: Oh the gods, what is that smell?, quickly go out of the gates.

  • Menaphite guard: And stay out until you smell at least a lot better!

Make your way to the Camel Warriors' island. Jump to the island and equip the token on the small island between the mainland and the island.

  • Player: Ok... I do feel camel-y now. It feels weird though. Let's not talk with any of these camels until I am more used to this form.

Enter the island, this will now be an instance you aren't able to fight with any camel warrior, instead examine. Walk around the island until a camel warrior appears in front of you.

  • Camel Warrior: You!
  • Player: Me?
  • Camel Warrior: You really think a illusion could fool us? We are the Ugthanakos! Each of us is a master of illusion!
  • Player: ...!
  • The Camel Warrior weaves with his staff and you return to your human form.
  • Player: Come on! I was just getting used to this form.
  • Camel Warrior: Leave this island now, or I will have to kill you where you stand.
  • Player: You aren't even curious how I could take the form of a Ugthanakos? Hey, I believe I finally managed to pronounce it right!
  • Camel Warrior: You humans managed to steal at least one of our staves, so it's likely that you managed to control a little illusional magic.
  • Player: Well, I got a little help.
  • Camel Warrior: What do you mean? Why do you even want to pretend to be one of us?
    • I always wanted to be a camel warrior.
      • Camel Warrior:You mean Ugthanakos, I presume? I understand that you want to be one of our noble kin, but you have no right to pretend to be one.
    • I wanted to infiltrate your island!
      • The Camel Warrior becomes mad.
      • You find yourself outside the island with 20% life points remaining.
    • I came because I thought something was wrong.
      • Camel Warrior: What do you mean? And can you tell how you turned out to be such a illusion?
      • Player: That would be Urluk. We-
      • Camel Warrior: Urluk? The exiled one? Speak no more!
      • Player: No! You still don't know the reason why I am here.
      • Camel Warrior: I am no longer interested. Besides, I know that you killed at least one of us. (If you have killed at least one Camel Warrior)
      • Camel Warrior: I am no longer interested. Besides I know that you killed at least one of us.
      • Camel Warrior: Leave now or I will force you to!
  • Player: Maybe Urluk knows what to do.

Return to Urluk, you can Teleport to the lodestone and walk north or use another way.

  • Urluk: And how did it go?
  • Player: They almost instantly found out...
  • Urluk: That's sad to hear. Maybe we are taking things at the wrong way.
  • Player: What do you mean?
  • Urluk: Maybe if you can find Akthanakos.
  • Player: You mean the Mahjarrat?
  • Urluk: Mahjarrat? No, you must mistake him for someone with the same name. I mean the Camel God's prophet.
  • If you have completed The Curse of Arrav or The Temple at Senntisten but no quest after that.
  • Player: Hmmm, yes, I do know a expert in Mah- umm... Prophets, named Ali the Wise. Maybe he can help?
  • Urluk: It is worth a try, good luck!
  • If you have (partly) completed Ritual of the Mahjarrat.
  • Player: Hmmm, yes, I do know a Mah- umm... a fellow Prophet, named Wahisietel. Maybe he can help me?
  • Urluk: You know a Prophet? Well it is worth a try, good luck!

Ali the Wise can be found in the small north-western most building in Nardah. Consider using Fairy ring code DLQ and heading south to get into Nardah or use the teleport option from a Desert amulet 2 or higher.

  • Player: Hello Ali the Wise. I was wondering, could you help me a bit?
  • Ali the Wise: Well maybe I can, since you have helped me in the past too!
  • Player: Do you perhaps know the current location of Akthanakos?
  • If you have haven't completed Ritual of the Mahjarrat yet.
  • Ali the Wise: Hmmm no I do not. I might have a method that can find the Mahjarrat however.
  • Ali the Wise: Years ago, before you even found the Muspah statue, I already searched the lands for clues about the Mahjarrat. I was fascinated by their power. One day I discovered a very, very ancient tomb. So ancient that I think it was even forgotten by the Mahjarrat themselves! Within the tomb many priceless Jewelery and Relics where found, but the most fascinating was a runestone, with a mysterious horn attached to it. I took it with me because it was rather unique, but when I moved it from it's place the tomb began to fall appart.
  • Player: So what is that runestone?
  • Ali the Wise: Well I quickly found out that it was acting like some sort of compass, so I decided to follow it. It took me many months but eventually I found a Mahjarrat.
  • Player: Which Mahjarrat did you found?
  • Ali the Wise: At that time I was frightened I thought it was going to kill me. But it didn't, the Mahjarrat told me his name was Wahisietel.
  • Player: Wahisietel? I've readed about that name once.
  • Ali the Wise: In Zemouregal's notes, I presume?
  • Player: Yes, indeed.
  • Ali the Wise: I was luckly the compass wasn't following Zemouregal, else I would be turned into a armoured zombie soldier. Wahisietel asked how I found him and I managed to talk myself out of it. Wahisietel was reasonable and decided to let me go. I then left to the desert to seek more information about the Mahjarrat or even return to this ancient tomb, but I failed to find it. After years, the compass ran out of energy. So if you wish to use it you might need to power it. Also currently it is pointing to Wahisietel, although it would be fascinating to seek him, currently you are looking for Akthanakos.
  • Player: Do you think I can use the compass to somehow find him?
  • Ali the Wise: I think that is indeed possible.
  • If you have completed Ritual of the Mahjarrat.
  • Ali the Wise: I am afraid I do not know. Like you, last I've seen him was during the Ritual.
  • Player: I've seen him afterwards into the Fremennik settlement Rellekka later, trying to recruit Kharshai to Zarosses side. (If you have completed Koschei's Troubles)
  • Player: Can't you use your "race-awareness" to find him?
  • Ali the Wise: Race-awareness works best when I am close to another Mahjarrat. I might be able to give you a estimated location but I do not plan to travel anywhere. The Zamorakian Mahjarrat and especially Zemouregal are currently looking for new sacrifices after the Ritual. So I prever to stay here for a while.
  • Ali the Wise: I might however have another method of finding him. Or actually let you find him.
  • Ali the Wise: Years ago, during the late god wars, I was hunted down by Zamorakian lapdogs towards the desert. One of them had a curious artifact that he used to track me. I eventually managed to overpower him, and I took the compass from him. The compass somehow is able to track the divine energy-signature of the Mahjarrat. It appeared to be one-of-a-kind and I hid it with me.
  • Player: Why didn't you use it to track down Zamorakian Mahjarrat or remaining Zarosian Mahjarrat?
  • Ali the Wise: Do you forgot that Zarosians where outnumbered to Zamorakians during that time?Also I am not much of a bounty hunter. And such relic where apparently not a single Mahjarrat knows it exists, might better keep secret, even to my Zarosian friends.
  • Player: Do you think we can tune it to Akthanakos?
  • Ali the Wise: I think that is indeed possible.
  • If you have completed The World Wakes along with Ritual of the Mahjarrat.
  • Ali the Wise: I am afraid I do not know. Like you, last I've seen him was during the events in Guthix's Cave. I really wouldn't know where he is now.
  • If you have completed Missing, Presumed Death along with Ritual of the Mahjarrat.
  • Ali the Wise: I am afraid I do not know. Like you, last I've seen him was during the events at the Empyrean Citadel . I really wouldn't know where he is now.
  • Player: Then how did you gather?
  • Ali the Wise: Azzanadra took care of that. But I am afraid I cannot ask him to locate him for this matter.
  • Player: Can't you use your "race-awareness" to find him?
  • Ali the Wise: Race-awareness works best when I am close to another Mahjarrat. I might be able to give you a estimated location but I do not plan to travel anywhere. With Zamorak freely being able to return to the world and Zaros still haven't set a step to Gielinor, I prever to stay here and be safe a while, unless Zaros needs me.
  • Ali the Wise: I might however have another method of finding him. Or actually let you find him.
  • Ali the Wise: Years ago, during the late god wars, I was hunted down by Zamorakian lapdogs towards the desert. One of them had a currious artifact that he used to track me. I eventually managed to overpower him, and I took the compass from him. The compass somehow is able to track the divine energie-signature of the Mahjarrat. It appeared to be one-of-a-kind and I hid it with me.
  • Player: Why didn't you use it to track down Zamorakian Mahjarrat or remaining Zarosian Mahjarrat?
  • Ali the Wise: Do you forgot that Zarosians where outnumbered to Zamorakians during that time?Also I am not much of a bounty hunter. And such relic where apparently not a single Mahjarrat knows it exists, might better keep secret, even to my Zarosian friends.
  • Player: Do you think we can tune it to Akthanakos?
  • Ali the Wise: I think that is indeed possible.
  • Ali the Wise: I am afraid I do not know. Like you, last I've seen him was during the events on Freneskae. I really wouldn't know where he is now.
  • Player: Can't you use your "race-awareness" to find him?
  • Ali the Wise: Race-awareness best works when I am close to another Mahjarrat. I might be able to give you an estimated location, but I do not plan to travel anywhere, even though Akthanakos is a good friend of mine.
  • Ali the Wise: I might however have another method of finding him. Or actually let you find him.
  • Ali the Wise: Years ago, during the late God Wars, I was hunted down by Zamorakian lapdogs towards the desert. One of them had a curious artifact that he used to track me. I eventually managed to overpower him, and I took the compass from him. The compass somehow is able to track the divine energy signature of the Mahjarrat. It appeared to be one of a kind, and I hid it with me.
  • Player: Why didn't you use it to track down Zamorakian Mahjarrat or remaining Zarosian Mahjarrat?
  • Ali the Wise: Do you forgot that Zarosians where outnumbered to Zamorakians during that time? Also, I am not much of a bounty hunter. And such relic where apparently not a single Mahjarrat knows it exists, might better keep secret, even to Zarosians.
  • Player: Do you think we can tune it to Akthanakos?
  • Ali the Wise: I think that is indeed possible.
  • Ali the Wise: In order to attune it to Akthanakos I will need 100 Elder energies and something personal.
  • Ali the Wise: Here, it's finished. I hope it works, but this relic is so old that it might be a little bit defect. I would if you follow the compass be prepared for a fight however. Since you never know who you will encounter.
  • Ali the Wise: Also do not tell anyone about the compass, in the wrong hands or even in the right hands it is really dangerous! And perhaps it is wise not to tell anyone about your mission to, especially the Mahjarrat, since that can put Akthanakos in possible danger.

Follow the compass and it will lead you to Enakhra's Temple, enter the temple and go to the bottom floor. There you encounter six Dark wizard level 66, and six Monk of Zamorak. Talk with one of them.

  • Monk of Zamorak: What are you doing here in Enakhra's temple?
  • Player: Have any of you seen Akthanakos by chance?
  • Monk of Zamorak: You dare to speak of his name? Kill him in name of our lady!

The Monks and Wizards will attack you. The Monks will use runescape:Protection prayers and boost the Wizards' stats, while the Wizards attack with Elemental spells and Curse spells. Despite their numbers, they are not really hard to deal with. When all enemies have been slain, Enakhra's voice will be heard.

  • Enakhra: I demand you to keep fighting in Zamorak's name!

The fallen enemies will turn into Boneguard (level 126), and several pile of bones will spawn all around the room. The Boneguard has 50,000 lp, yet a low damage output especially if you are using Protect from Melee. The pile of bones only have 1 lp, so they are quickly to ditspatch. Yet the Boneguard is able to absorb them, boosting it´s attack with 5% and heal it with 10% of the total damage (if the boneguard has suffered 10k of damage it will heal 1k). Multitarget attacks can be used to get rid of them quickly. The Boneguard can also convert a pile of bones into another Boneguard, yet it won't be as big or have as much hp as the original Boneguard. Once defeated the Boneguard, Enakhra herself will appear and a cutscene begins to play.

  • Enakhra: What are you doing here?
  • Player: I could ask you the same, weren't you going to attent the ritual? (Before Ritual of the Mahjarrat)
  • Enakhra: I can feel if someone is polluting this unholy temple. Your presence is unwanted! But tell me, and you better tell it quickly if you do not wish me to turn you into a boneguard.
  • Player: To be fair... You are not the Mahjarrat I'm looking for. I was looking for Akthanakos. Why do I tell you this?
  • Enakhra: Where do you need 'him' for? And why do you think he would be back here? Do you think I am that good in being a bounty hunter? I am flattered.
  • Player: I do rather not speak about that.
  • Enakhra: Tell me the truth!
  • Player: I am looking for Akthanakos because of the growing aggression of the Ugthanatos. Why do I say that?
  • Enakhra: Hahaha! It's so easy to control the weak-willed. The Ugthanatos. I remember them, they were powerful, but unable to hurt me. But why did you think you would find him here?
  • Player: I will not tell you that!
  • Enakhra: Tell me the truth!
  • Player: Aaaargh! *Sigh* I was given this compass by a friend of mine. It has the ability to track any Mahjarrat, but for some reason it led me to you.
  • Enakhra: A compass like that can be handy, give it to me.
  • Player: No, I refuse!
  • Enakhra: It seems like my control is weakening. But what do you want to do? Here in my temple my strenght is beyond you and my powers have increased lately.
  • Player: I challenge you!
  • Enakhra: To a fight? How very cute.

Wahisietel teleports in, the camera doesn't move if you haven't (partly) completed Ritual of the Mahjarrat so he remains unseen.

  • Wahisietel: Leave him alone Enakhra!
  • Enakhra: It seems like you will be my new boneguard, I prever Akthanakos but you will do too.
  • Wahisietel: I will bring you to safety.
  • Wahisietel teleports the player out.
  • Enakhra: Saving that human? Why would you do that?
  • Wahisietel: I have nothing to say to you, Enakhra. Goodbye.
  • Wahisietel teleports away.
  • Player: Why did it lead to Enakhra?
  • The Compass begins to move.
  • Player: What if Akthanakos actually was there? Or what if the compass is broken? I should see Ali the Wise and ask if he knows what is wrong.
  • If you haven't completed Ritual of the Mahjarrat.
  • Ali the Wise: Hey did it work?
  • Player: Not really, I stumbled over Enakhra. Luckily Wahisietel Saved me.
  • If you have (partly) completed Ritual of the Mahjarrat.
  • Ali the Wise: So, the Compass didn't work?
  • Player: Well it led me to Enakhra... So no.
  • Ali the Wise examines the Compass.
  • Ali the Wise: Ah I see what is wrong, It should work now.

The Compass will now lead you to the area north of the Desert Mining Camp. When you arrive at the spot Akthanakos will appear.

  • Player: Akthanakos, I was just looking for you.
  • Akthanakos: Did you? Why where you looking for me?
  • Player: Well you created the Camel Warriors, or the Ugthanatos as they call themselves.
  • Akthanakos: Yes, they are my best creations so far, even though they were unable to deal with Enakhra, they still have shown their value to the other camels the desert.
  • Player: Currently they did abandon their task, it appears that they well attack outsiders without a reason.
  • Akthanakos: What? Thank you for informing me. I shall look what's wrong immediately.
  • Akthanakos teleports away.
  • Player: There was more I wanted to tell you...
  • Player: I better look if everything is going alright there.

Make your way back to the Camel Warriors island. It is recommended to take combat items with you. When you get there Akthanakos teleports in front of you.

  • Akthanakos: Thank you for informing me of the current situation.
  • Player: It looks like you are worried.
  • Akthanakos: I cannot deny that I am. I was the one that created the Ugthanatos and thus they are my responsibility. Not only have they indeed abandoned their task, they also appear to be somehow corrupted, by a force I don't recognize.
  • Player: Corrupted? What do you mean?
  • Akthanakos: I sense that there is an dark, evil force somewhere near the island, that corrupts anything.
  • Player: I once been in a dark underground cavern, below Sophanem, I noticed creatures who were in a horrible corrupted condition. Could it be that that dungeon is somehow affecting this island?
  • Akthanakos: Perhaps, that is a interesting theory. Do you know what form the corruption take?
  • Player: What do you mean?
  • Akthanakos: Well how did it look like?
    • The victim is wrapped in stands of sticky corrupted tar, dripping on the floor.
    • The victim is surrounded by rotting chains of corruption that emerge from the floor.
    • The victim's soul is burning and cracking the skin of the host.
    • The victim is surrounded by whisps of floating hieroglyphs that steals their life force.
      • Akthanakos: That's no corruption I am familiar with... I am afraid to say that I will have to capture a Ugthanatos and see if I can find the corruption.
  • Player: Can I help?
  • Akthanakos: Well yes, you can fight a Ugthanatos while I weaken and inspect it with my magic. It will be unable to create any kind of illusion with its magical powers.
  • Player: That's great!
  • Akthanakos: However since it was my magic that brought them from the spirit realm they will be slightly stronger.
  • Player: Because you weakened them they become stronger?
  • Akthanakos: Yes, but it is necessary for our task.
  • Akthanakos: Are you ready to fight one?
    • Yes, let's go!
      • Akthanakos: Alright, I shall lure a Ugthanatos with my magic.
    • No, I am not yet ready.
      • Akthanakos: I understand, return to me when you are.

Akthanakos summons a illusional Camel head and a level 132 Camel Warrior appears.

The Camel Warrior is slightly different then a normal Camel Warrior, it does not summon mirages to aid, though it has 30,000 LP, it also has the sandstorm attack and it will use that more often than a standard camel warrior, its offensive hits and accuracy do not appear to be really different. Due to its sandstorm attack, ranged or magic are favored over melee since these are more mobile. Once defeated the Camel Warrior will fall on the floor.

      • Akthanakos: Can you help me inspecting it? Since the Ugthanatos is originally from the spirit realm, its soul is trying to return there.
  • Player: Why didn't you tell me this sooner?
  • Akthanakos: I didn't know that that would happen. If the Ugthanatos begins to fade, search for spiritual energy and direct it back to it.
  • Player: How does the spiritual energy look like?
  • Akthanakos: It looks like normal divine energy, which I am sure you are familiar with.

The camel will get a Timer Bar above it. Around the Camel several Spiritual energies appear, click on one to send it back to the camel so the timer bar won't run out. If one of the energies becomes enriched, it will go double as fast. If the timer above the Camel runs out you will have to fight another Camel Warrior (though this one will only have 20,000 LP). Higher divination and summoning will help. After a while Akthanakos will be finished.

  • Akthanakos: Thank you for your help.
  • Camel Warrior: What happened?
  • Camel Warrior: ...
  • Camel Warrior: Urgh!
  • Player: What is happening?
  • Akthanakos: The corruption appears to be returning.
  • The Camel Warrior turns into a Corrupt Camel Warrior
  • Akthanakos: What is this abomination?!
  • Akthanakos unleashes a powerful spell, incarnating the Corrupted creature.
  • Akthanakos: I am sorry you had to see that.
  • Player: So... What do we do about this?
  • Akthanakos gives you four mysterious totems
  • Akthanakos: These are totems of blocking that can disrupt magic. They are very dangerous once activated.
  • Player: What do you want me to do with these?
  • Akthanakos: Activate them and place them around this island to ward the corruption.
  • Player: Where do I have to place them exactly? And how do I activate them?
  • Akthanakos: Place them at the south-western coast, and make sure there isn't a obstacle near them. Then I will use my magic to activate them.
  • Player: Ok, so all I have to do is place them here?
  • Akthanakos: I am not sure, but we shall see.
Place the totems of blocking as seen on the map.
Mysterious stones map

The locations for the mysterious totems.

  • Akthanakos: Let's see if this works.
  • Akthanakos unleashes a spell, activating the totems.
  • Akthanakos: It looks like the barrier will hold.
  • Player: So, what do we do now?
  • Akthanakos: Maybe you can unearth the pyramid?
  • Player: By myself? I fear that is to much work.
  • Akthanakos: You are right. Maybe you can get workers from the city of Sophanem?
  • Player: I suppose I can ask the high priest for workers.
  • Akthanakos: Alright, in the main-time I am going to speak with the Ugthanatos, see if I can bring them to return to their sacred duties.

Make your way to Sophanem and talk with the High Priest.

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