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This article, Ancient Magicks II, is the creative property of Chelseafan528.

Ancient Magicks II is a spellbook which can be used when the Extra Desert Treasure quest is completed. The levels required for the spells in this spellbook tend to be lower, however Extra Desert Treasure requires that you have completed the Desert Treasure quest.

NOTICE: This spellbook is unfinished! I don't have time to finish it. If you would like to help, the remaining pages are free edit and you can have the ownership of your spell page once you finish them. Thank you. --IceBolt ChelseaFan528 IceWave

Changing spellbooksEdit

To change from normal Magic to Ancient Magicks II, the player must go to the pyramid in the desert south of Al Kharid, west of Pollnivneach and north of Menaphos. You then enter the pyramid at the rear and use a Pharaoh's Sceptre with the altar. Please note that prayer points will be drained to zero when doing this.

SpellsEdit

Ancient Magicks II is primarily composed of combat spells. These can be better/worse than Ancient Magicks, but all are cheaper than the Shadow Barrage spell. This results in more players using these spells. All spells have similar effects to their Ancient Magicks (I) counterparts.

List of spellsEdit

Icon Spell Runes Notes
SmokeStrike Smoke Strike 1Mind rune1Fire rune1Air rune

Poisons opponent
ShadowStrike Shadow Strike 2Soul rune1Mind rune2Air rune

Lowers opponent's attack level.
BloodStrike Blood Strike 2Blood rune1Mind rune

Heals caster of 1/4 damage inflicted.
IceStrike Ice Strike 2Death rune1Mind rune3Water rune

Prevents victim from moving for 5 seconds.
SmokeBolt Smoke Bolt 1Chaos rune1Fire rune1Air rune

Hits up to 9 opponents, also poisons opponent
ShadowBolt Shadow Bolt 2Soul rune1Chaos rune2Air rune

Hits up to 9 opponents, lowers opponent's attack level.
  T Tackto Teleport 1Law rune4Air rune

Teleports to Burthorpe. Can be used in a POH Portal.
BloodBolt Blood Bolt 2Blood rune1Chaos rune

Hits up to 9 opponents, heals caster of 1/4 damage inflicted.
IceBolt Ice Bolt 2Death rune1Chaos rune3Water rune

Hits up to 9 opponents, prevents victims from moving for 10 seconds.
  B Bassar Teleport 1Law rune3Water rune1Air rune

Teleports to Taverley.
SmokeBlast Smoke Blast 1Death rune1Fire rune1Air rune

Poisons opponent
ShadowBlast Shadow Blast 2Soul rune1Death rune2Air rune

Lowers opponent's attack level.
BloodBlast Blood Blast 2Blood rune1Death rune

Heals caster of 1/4 damage inflicted.
IceBlast Ice Blast 3Death rune3Water rune

Prevents victim from moving for 15 seconds.
  P Panshim Teleport 1Law rune3Earth rune1Air rune

Teleports to a random place in the Wilderness.
SmokeWave Smoke Wave 1Blood rune1Fire rune1Air rune

Hits up to 9 opponents, also poisons opponent.
ShadowWave Shadow Wave 2Soul rune1Blood rune2Air rune

Hits up to 9 opponents, lowers opponent's attack level.
BloodWave Blood Wave 2Blood rune1Death rune2Air rune

Hits up to 9 opponents, heals caster of 1/4 damage inflicted.
IceWave Ice Wave 1Blood rune2Death rune3Water rune

Hits up to 9 opponents, prevents victims from moving for 30 seconds.
  B Brankort Teleport 1Law rune3Fire rune1Air rune

Teleports to the Abyss in the Wilderness.

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